Video Games and American Studies: Introduction to the Series

Since the 1980s, video games have proliferated globally and had a corresponding cultural impact. Considering that the USA has been the major site of the culture industry driving this development both economically and symbolically, few would deny that video games are important objects of study with regard to American culture. Continue reading

Review: Literary Archives in the Digital Age

Trinity College Dublin

In many ways the innovative conference served to emphasise how literature itself has been interrogating the possibilities of archiving for a long time. With the advent of the digital age it is more pertinent than ever that such connections are highlighted. Continue reading

Review: ‘American Studies after the Digital Turn’

Beyond the classroom, more visualisations and apps may allow a broader audience to engage with the outcomes of American Studies research. A barrier to digital presentation is that it often does not receive the same credit as a monograph or a peer-reviewed journal article. Even when a website or an app is an obvious outlet to publish a mixture of different sources, scholars still feel compelled to publish a book. Continue reading