Video Games and American Studies: Reverberations of Trumpism in Far Cry 5

Politics and contexts of publication are two interesting focalisers when examining video games from an American Studies perspective. While not all video games are overtly political, many have explicit political agendas. The example of Far Cry 5 shows how real-world political rhetoric can find parallels in virtual environments, in this case the ludonarrative design of a video game. Continue reading

Video Games and American Studies: Weirding the Empire in West of Loathing and Other Digital Games

Stepping beyond the game’s comical and surrealist façade affords a closer look at the ways West of Loathing de-mythologizes and parodies the US West in a subtle, pun-oriented sub-generic rendering of the Wild West, that is, the Weird West.    Continue reading

Video Games and American Studies: Red Dead Redemption 2 and the Marketing of a More Inclusive West

The most influential and lucrative Western released in 2018 wasn’t a film or television series, but a video game. Red Dead Redemption 2 was released on 26 October 2018 and earned $725 million in the first three days, the best opening weekend in entertainment history. Continue reading

Video Games and American Studies: Introduction to the Series

Since the 1980s, video games have proliferated globally and had a corresponding cultural impact. Considering that the USA has been the major site of the culture industry driving this development both economically and symbolically, few would deny that video games are important objects of study with regard to American culture. Continue reading